The Elementals
These are the divine beings of Liridon, eight in total. They are not referred to as gods often, their term in Liridon is the Elementals. The only thing that cannot be changed about the Elementals is their names - everything else is subject to change.

They are playable characters and those that are without a player will be auditioned for, and staff will choose players of the Elementals.

Each Elemental can represent a cult/religion within Liridon, horses can choose to support a god/religion upon joining, or become an apostate. Players of Elementals are also welcome to have theirs be a nomad but they all live in the Valley Zyanya.

You can, however, have your Elemental hide their appearance and masquerade as another, or they can wander Liridon looking as they do. While all Elementals are bound to the Valley Zyanya, they are free to roam.

The gods can provide quests and grant requests, and these are up to the discretion of the player of the Elementals. This is done to promote players forming their own quests and running their own events - and you can include all of Liridon and please even try to upset the balance if you wish!

Elementals can reproduce with anyone but it is a rare event, and only with admin permission.

Upon being rewarded an Elemental, that player must post within two weeks of being given them in the Valley Zyanya. After this, to keep the god, they must be posted 3 times a month minimum; if a player fails to post to this limit with the god, it will be re-auditioned for another person to try.

The only time this rule will not apply is when a player of an Elemental is away - if said player is gone for more than a month, then it will be automatically re-auditioned. So think carefully before you apply for a God if you can meet the criteria!

If you wish to keep your design and colours for your God, please say so on auditioning that you wish to do so! If this is a previous design belonging to another player, please make sure you have permission first.

The Elementals of Liridon

Pyrrus the Fire - Not Auditionable (Belongs to Collie)

Pyrrus is a chestnut, whose coat seems to shimmer and shine like white glowing embers, he is warm, sometimes hot to touch. His mane and tail are made of flame and flicker about his back and neck. He supports two strong horns that curve back from behind his ears. A single orb of fire is alight between these horns. His body is adorned in rope, and on his forehead, held in place by more rope, is a molten hot white circle. His eyes dance between fire orange and yellow.

Pyrrus is a vain creature, jovial at times and incredibly rude when he wants to be, like the fire he controls he can be unpredictable and powerful, destructive and wild. He enjoys the power he has a god, and often takes advantage of it – a trickster, a flirt, he is known as the god of chaos and trickery, and sometimes of war, for he often likes to goad mortals into dancing for his entertainment. He is not always so unruly, he does have moments where is personality is like the controlled burn, offering warmth and comfort.

One of the original four gods, created by their father Sol, Pyrrus, alongside Kaze, Enki and Ceib, governed Liridon. He has a brief and fiery liason with the Donieta Queen Aislia. Together with his siblings, he created the four new gods. Kaze and Pyrrus had a child, Leto, and later when the Voyd took away the sun, Pyrrus and Kaze helped come up with a plan to create a child who could wield all 8 elements.

His natural opposite is Ceibhfhionn the Water and his natural kin is Kaze the Wind.

Kaze the Wind- played by Nikkayla

She can be both real and not real at the same time. She takes the body of a Baroque build of horse, with a mane and tail that drifts and dances on the wind at all times. Sometimes she will have wings, sometimes not. She can unravel and move like the wind, unseen and invisible but felt by everyone. Her wind can be both calming and terrible. She is always violet colours though. In the temple, her altar is a basin with a purple flame in it, that burns brighter when she is angry. It is where they may come to her and ask for help; she will answer, at most times, but she will not come if she believes that the asker is not worthy of her help. She also has a second form, one which she uses to walk about the world of Liridon without being recognised as quickly. With dark hair, striped markings and tan hide, she retains the baroque build but with much more of a refined shape.

She is like the wind itself. Being patron of intelligence and wisdom, she is the one who watches over everything in regards to this. She feels responsible for everything that has transpired in Liridon, in some manner, from the breath of life to the destruction of the citizen's home. It plagues her a little, but Kaze does not dwell on it. Like the breeze, she releases ill feelings and lets the memories live in her mind in peace. She accepts the mistakes as part of learning, and despite being a goddess, she is always learning. Her temper though is quick when it is ignited. She can be full of wrath; the worst when something terrible has happened. When Enki died, she raged but she was powerless then. Now with him back, there is less chance of this part of her showing, but Kaze has yet to unleash her full dominance of the wind open on Liridon, and it will happen.

She enjoys to give relaxing, peaceful quests that challenge the quester, and tends to be calm and collected. She will not allow them to come to harm during the quests as well and will protect them where possible. In this is where she feels responsible, and she knows she must not allow this to let her interfere.

One of the original four gods of Liridon, Kaze has been around since Liridon's creation. She is the wind, and has control over all aspects of the wind, and weather control. She was less active in quests and she has not brought about disaster yet, but she was there during Pyrrus's fire inferno, when Liridon was cleansed. She was deeply affected when the Voyd killed Enki as well.

When they were young and grown they heralded their first test. Kaze watched, having no power over the disaster unravelling, and again when the fires burned across Liridon. Her wind helped the fire, but she was only there to support Pyrrus.

Liridon settled, and then came the darkness. With a terrible vengeance, the dark creature who guarded the border between life and death lashed out and killed Enki. This made Kaze terrible angry and distraught, unable to focus. Their powers did nothing, and Kaze and Pyrrus united the elements on Mount Zyanya to give the people a weapon, one which failed and was killed by the Voyd but gave them the power to overcome him and free Liridon from his grasp.

As life flooded back into Liridon, Enki had been reborn. Kaze knew it, but she had not seen him. Their world changed though when Liridon's magic was depleted and the world broke. The Elementals left and Kaze will always carry guilt for this. When she and the others woke in the temple, she was lucky enough to remember her past – and she knew there was life here again.

Her natural opposite is Enki the Earth and her natural kin is Pyrrus the Fire.

Ceibhfhionn the Water


Her natural opposite is Pyrrus the Fire and her natural kin is Enki the Earth.

Enki the Earth


His natural opposite is Kaze the Wind and his natural kin is Ceibhfhionn the Water.

Ardon the Metal - Played by Ember

Ardon was very cocky, arrogant and sure of himself. He was always one to give children strange looks when it came to creation. He was very loyal to the gods though, and loyal to those who were there for him. He enjoyed giving hard challenges, but he was never cruel or vindictive.

His natural opposite is Rai the Electric & his natural kin is Abaddon the Darkness.

Rai The Electric


Her natural opposite is Ardon the Metal and her natural kin is Alia the Light.

Abaddon the Darkness - Played by Lee

His natural opposite is Alia the Light, and his natural kin is Ardon the Metal.

Alia the Light


Her natural opposite is Abaddon the Darkness and her natural kin is Rai the Electric.